Know the Rules!

  • High School Rules are in effect with the following exceptions
    • On ball 5-second count in the frontcourt only while dribbling and holding the ball.
    • 10-second backcourt count when no shot clock is being used.
  • Time Outs
    • Each team is granted 2 full 30 second time outs per half, no carry.
    • Time outs do not carry over into overtime.
    • Each team will be given 1 full timeout if the game proceeds into overtime.
    • No additional timeouts for double overtime and beyond.
  • Game Timing
    • First half = 23 minutes
    • Halftime = 3 minutes
    • Second half – 23 minutes
  • Running Clock
    • Clock runs through time-outs and free-throws
    • Clock stops only for:
      • 2 minutes per half (2 30-second T/O’s per team)
      • Injuries
      • PER
  • Pressing/Mercy Rule
    • We care about protecting the integrity of the game. There is no reason to humiliate teams.
    • Running clock – If the lead is over 30 points, the clock will run for the LAST 4 minutes of the game.
      • Level 1 – REFER TO LEVEL GUIDELINES FOR LEVEL 1 PRESSING RULES
      • Level 2 – REFER TO LEVEL GUIDELINES FOR LEVEL 2 PRESSING RULES
      • Level 3 – REFER TO LEVEL GUIDELINES FOR LEVEL 3 PRESSING RULES
    • Definition of a press: After a team secures possession of the ball – the opposing team guards full court.
  • Fouls
    • A player fouls out after the 5th personal foul
    • Teams will shoot 1 & 1 on the 7th team foul of the half and 2 shots on the 10th team foul
    • If a coach or player is ejected from a game, it is at the tournament director’s discretion if they can participate in the
      next game.
    • If a coach or player is ejected twice in a tournament it is at the tournament director’s discretion if they can
      participate in the rest of event.
    • Coaches can stand following the first technical foul
  • Free Throws
    • The players lined up along the key may enter the lane on the shooters release of the ball.
    • Maximum of 6 players are allowed in the lane along with the shooter at the top of the key.
  • Tie-Breakers
    • In the case of a tie, the following format will be used:
      1. Head to Head
      2. Point differential (between teams in tie) with a maximum of 13 points
      3. Point differential (all teams) with a maximum of 13 points
      4. Points allowed
  • Multiple Team Rules:
    • Players may play on multiple teams from the same coach as long as they are not teams of the same grade and the player qualifies for the age and grade requirements of both divisions. For example, a player may play in his correct age division and one division upward if the coach believes his/her skill is sufficient for the other team. Players cannot play in any division below their current grade or age but can play in divisions above their age.
    • Players must be listed on both rosters at check in – prior to the start of the first game. Players must be present at the beginning of the game and cannot arrive late due to playing in another division. Violation of these rules may result in both teams associated with the player forfeiting.